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Carrieverse Whitepaper [ENG]
  • Carrieverse: Metaverse Platform
  • Table of Contents
  • ๐Ÿช1. Carriverse: Metaverse Platform
    • ๐Ÿคนโ€โ™‚๏ธ1.1 Playland for Gaming & Entertainment
    • ๐Ÿซ‚1.2 Life-logging
    • ๐Ÿ’ซ1.3 Why Carrieverse?
  • โœจ2. Blockchain X Contents
    • ๐Ÿ“ˆ2.1 Market Review
    • ๐ŸŽฎ2.2 Mission & Vision
  • ๐Ÿงฉ3. Hybrid Contents Platform
    • ๐ŸŒ 3.1 Enjoy and Own Content
    • ๐Ÿ‘›3.2 Wallet
    • ๐Ÿ›๏ธ3.3 NFT Marketplace
    • ๐Ÿช™3.4 SWAP & DEX
  • ๐Ÿ’ก4. Technical Strategy
    • ๐Ÿ”—4.1 Blockchain Tech-based Platform
    • ๐Ÿ’œ4.2 Carrieverse meets Polygon
    • ๐Ÿข4.3 Platform Architecture
    • ๐Ÿ’ป4.4 WEB 3.0 Platform
    • ๐Ÿท๏ธ4.5 DID & VC
  • ๐Ÿ’Ž5. Token Economy
    • ๐Ÿ’“$CVTX & Token Usage
    • ๐Ÿ’žUtility Tokens
    • ๐Ÿ“ŠToken Matrix
  • ๐Ÿ‘ฃ6. Roadmap
    • ๐Ÿ‘‘Cling Platform
    • ๐ŸƒSuperKola Tactics
    • ๐ŸจDeD011z
  • ๐Ÿ“ŒAppendix
    • Disclaimer
    • Reference
    • Glossary
  • CarrieVerse Website
  • Cling Website
  • SuperKola-Tactics Website
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  1. 1. Carriverse: Metaverse Platform

1.1 Playland for Gaming & Entertainment

A playland for games and entertainment, Meta-Universe 'Carriverse'

Previous1. Carriverse: Metaverse PlatformNext1.2 Life-logging

Last updated 2 years ago

Just as the term GAME was derived from the word "ghem," meaning psychological and physical exercise, it also evolved from the earlier meaning of "merrily frolic."

Today's games can be seen as a comprehensive art form of multimedia that combines IT and entertainment with high economic value as well as cultural influence.

We wanted to solve the problems of the gaming industry with an innovative technology called blockchain, while maximizing the network effect of content by utilizing the metaverse space and technology. To solve the ongoing problem of users' ownership of in-game items or assets, we applied blockchain and built a digital space where users can interact and live together in the metaverse, while playing games. By implementing Carrieverse in the form of an amusement park where members of a diversified family can enjoy various contents, our goal was to promote edutainment beyond simply gaming and improve the quality of user play.

In โ€˜Carrieverse', a space where games and contents can be experienced as a socializing or Web 3.0 community, we plan to provide services with various projects such as โ€˜Super Kola Tacticsโ€™, a blockchain game where you can enjoy TCG (Trading Card Game). Other attractions include 'Kola From Space', which converts the 'SuperKola' IP into NFTs, as well as the 'Carrieverse Wallet', as DID for GameFi applications including DEX.

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