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Carrieverse Whitepaper [ENG]
  • Carrieverse: Metaverse Platform
  • Table of Contents
  • ๐Ÿช1. Carriverse: Metaverse Platform
    • ๐Ÿคนโ€โ™‚๏ธ1.1 Playland for Gaming & Entertainment
    • ๐Ÿซ‚1.2 Life-logging
    • ๐Ÿ’ซ1.3 Why Carrieverse?
  • โœจ2. Blockchain X Contents
    • ๐Ÿ“ˆ2.1 Market Review
    • ๐ŸŽฎ2.2 Mission & Vision
  • ๐Ÿงฉ3. Hybrid Contents Platform
    • ๐ŸŒ 3.1 Enjoy and Own Content
    • ๐Ÿ‘›3.2 Wallet
    • ๐Ÿ›๏ธ3.3 NFT Marketplace
    • ๐Ÿช™3.4 SWAP & DEX
  • ๐Ÿ’ก4. Technical Strategy
    • ๐Ÿ”—4.1 Blockchain Tech-based Platform
    • ๐Ÿ’œ4.2 Carrieverse meets Polygon
    • ๐Ÿข4.3 Platform Architecture
    • ๐Ÿ’ป4.4 WEB 3.0 Platform
    • ๐Ÿท๏ธ4.5 DID & VC
  • ๐Ÿ’Ž5. Token Economy
    • ๐Ÿ’“$CVTX & Token Usage
    • ๐Ÿ’žUtility Tokens
    • ๐Ÿ“ŠToken Matrix
  • ๐Ÿ‘ฃ6. Roadmap
    • ๐Ÿ‘‘Cling Platform
    • ๐ŸƒSuperKola Tactics
    • ๐ŸจDeD011z
  • ๐Ÿ“ŒAppendix
    • Disclaimer
    • Reference
    • Glossary
  • CarrieVerse Website
  • Cling Website
  • SuperKola-Tactics Website
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  • Our GOAL
  • Mission
  • Our Vision
  1. 2. Blockchain X Contents

2.2 Mission & Vision

Our GOAL

Solve the problems of the existing content business industry with

life-friendly content and platforms by using blockchain and metaverse technology

Mission

  1. Content that can be enjoyed and consumed in the game

  2. Grant ownership of digital assets

  3. Participate in service operations and decision-making (DAO)

Our Vision

First, the current kidsโ€™ content industry is experiencing increased demands through channels such as video streaming platforms and mobile applications, with fierce competition among media providers for broadcasting rights. In the kidsโ€™ content industry, which is expanding into various areas, Carrieverse aims to maximize the net functions of Gamification and Edutainment using blockchain technology to become a content platform that integrates into people's daily lives.

Second, the management of the goods and assets in the existing game industry was entirely owned by the game company and depended on the existence of the company, while the time and value of the players often disappeared with the history of the game company. The trading of game goods and items in Carrieverse differs from the traditional trading of game items. Just like real goods and services, it can be seen as a kind of asset that can be exclusively owned and freely traded. Therefore, players can freely trade C2C, while taking direct ownership of gameโ€™s goods regardless of the game's provider.

Third, the DAO, where decisions are made through smart contracts, was integrated into the metaverse platform to achieve access to governance decision-making structures. This means that it can be operated by playerโ€™s votes, and makes it possible to prevent malicious interference from decision-making by requiring proof of stake through the deposit of game tokens or by owning NFTs to participate in decision-making.

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Last updated 2 years ago

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